![]() ![]() This way, as long as your movement is not blocked, you can capture a piece every other turn! When you form a mill, simply move a piece out of the mill, and then return it to the mill on your next turn. When you make a mill, capture the opponent's piece that is most likely to form a mill on a subsequent turn. Move your pieces into positions that block your opponent from making a mill, but that allow you to form either a single mill or double mill on your next turn. Losing even one piece during the placing phase can be disastrous at the start of the moving phase.ĭuring the moving phase, try to predict where your opponent will try to make a mill. You are trying to set up the board for the second phase of play, the moving phase.ĭuring placing, try to separate your opponent's pieces from each other and block mills. ![]() This can lead to your pieces getting trapped. However, you should not force your opponent to keep blocking mills. That way, if one mill is blocked, you can form a different mill on your next move. Place your pieces so that you can form more than one mill (three pieces in a row, horizontally or vertically). Going first gives you a slight advantage, because you can claim two intersections.ĭuring the placing phase, think several moves ahead. Sides are stronger than corners, as they have three adjacent spaces.Corners are weakest, since they only have two adjacent spaces.Intersections are the most valuable locations, since they have four adjacent spaces.Any piece surrounded by your opponent's pieces is useless.Maximum mobility is the key to success in Nine Men's Morris, Triples. Also called Nine Men's Morris, Marelles, Marels, Marrills, Merelles, Mérelles, Merels, Merreles, Merrels, Merrelus, Merrills, Meuhle, Mills, Morell, Morelles, Morris, Mühle, Muller, Mylla, Mylta, Mynek, and 9 Men's Morris. ![]()
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