![]() It’s a vast improvement and one that highlights just how much of a boon the SSD technology will be this console generation.Īnother of Frogwares’ additions is the support of the DualSense controller, which is most prevalent during combat, with the adaptive triggers requiring firmer presses to fire weapons or when using your camera to take photographs. The most noticeable refinement in the PS5 version compared to its PS4 predecessor is the faster load times, with loading screens cut from what felt like minutes to no more than 10 seconds. Given its AA status, it would be unfair to expect a flawless performance, and naturally some frame drops and hitches remain, however these rarely hamper the immersion. Thanks to a 4K resolution, the game’s well-crafted atmosphere looks even better and the whole experience is smoother running at 60fps. While there are enhancements to the visual fidelity, with minor improvements to the lighting and some environmental textures about the extent of it. If you’re hoping for a substantial overhaul, you’re going to be somewhat disappointed, as the game is fundamentally the same as the one that released in 2019. Playing as private investigator Charles Reed, you’ve come to Oakmont find the source of your nightmares and visions, a search that uncovers far more than Reed anticipated. Set in the 1920s in the fictional city of Oakmont, Massachusetts – a city that is now half underwater due to an event known as The Flood, an event that brought all kinds of supernatural beasts and problems with it. ![]() If this is your first time reading about The Sinking City, let me give you a quick primer. If you wish to read my full thoughts on the game’s story, gameplay and design check out my original review. Given I reviewed the game back in 2019, this review will primarily focus on the performance and added features of the PS5 version. I was keen to venture back into Oakmont to see how much had improved and to see if there was enough here to attract more newcomers to the flooded streets. A couple of weeks ago The Sinking City’s developer Frogwares, who are knee-deep in a legal battle with the game’s ‘publisher’ (read: licence holder) Nacon, announced a self-published version of The Sinking City for the PS5 that featured performance improvements and PS5 features such as DualSense and Activities support. In saying that, it was a little rough around the edges when it came to performance and some areas of the world’s design. It managed to successfully merge Frogwares’ signature detective gameplay mechanics from its popular Sherlock Holmes series with an intriguing setting and story within a universe inspired by the works of famed horror author H.P. If there are any issues you come across, let me know and I will do my best to fix them, though this mod should be fairly straightforward.When The Sinking City first released on PS4, Xbox One and PC (via the Epic Games Store) in June 2019 I reviewed it favourably. This is my first UE4 mod, and the first mod I've personally made to a game in many years. xml file into \DS4Windows\Profiles and load the profile to your controller in the program. If you choose to use the DS4Windows profile, drop the. This perfectly mimics the PS4's control scheme for the game. ![]() I personally use DS4Windows, and have included the profile I use that matches the on-screen controls. To use this as intended, you'll still need a program to trick the game into thinking your DS4 controller is an Xbox controller, such as DS4Windows. This mod does not add native PS4/DualShock Support to the game! It simply displays the Xbox/XInput controls on-screen as PS4 buttons! So I figured I'd put this out there for others who may be looking for a similar solution. Only found a few complaints about this online, so it doesn't seem to be a major issue to some people, but I opted to get this game for PC instead of my PS4, and was shocked to find this game only had support for Xbox controllers on PC. ![]()
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